How to play
Goal
Own 25% of the world's provinces. Don't lose your last one.
Moving and fighting
- Tap one of your provinces, then a highlighted neighbor. Dashed lines cross the sea.
- One troop always stays behind. Attackers need more troops than the defenders, and a failed attack still wears them down.
- You can only attack civilizations you are at war with.
- A victorious army can keep attacking that turn.
Gold and troops
- Provinces earn gold each turn; troops cost upkeep. Select a province to recruit there (2 gold per troop).
- Recruits can't act until next turn. Without gold to pay upkeep, troops desert.
Diplomacy
- Tap a foreign province for its card. Relations go peace, then pact, then alliance. War can only be declared from peace.
- Allies join wars on both sides.
Stability
Wars and conquests lower it. Low stability cuts income, and below 30% conquered provinces can revolt back to their original owner.
Controls
- Drag to pan, scroll or pinch to zoom. The world wraps around.
- Enter end turn · D diplomacy · Esc deselect · +/- zoom · 0 whole world · arrows pan.
- The game autosaves every turn.